Version 0.03a
Verge » Devlog
Additions
- Added Settings Menu
- Added Stats Panel
- Added new Hallway (White Tree) and revamped Shrine
- Added Tooltips to items and various menu buttons.
- Settings are saved to disk and loaded from disk on start.
- Items can now be used by clocking on them, if they have an Effect.
- Cause of Death has been implemented along with a path back to Main Menu.
- An in-game Main Menu has been added.
Changes
- Recipes can now cause instant effects
- New ~ A e s t h e t i c ~ look for in-game view, making it look more like a 90s game.
- Changed Main Menu BGM (you're enjoying it presently)
- Observe is no longer guaranteed to unveil more about your Enemy. Instead, there is a random chance based on the type of the Enemy you will discover more about it.
- Both You and The Enemy can now successfully Flee; there is a random chance for success based on the difference in Speed between you. Note: If either are successful, no rewards will be gained for that Combat.
- You now gain DR when you Observe an Enemy for a certain length of time. You gain an additional DR if you fully understand your Foe.
- Talk now provides a textual result; currently, however, it still does very little.
- When either You or The Enemy is in a Compromised state (Talk/Flee), that party will take extra damage. The chance for extra damage persists until You or The Enemy take another Action.
- Mushrooms are no longer automatically used to satisfy Hunger. Instead, Mushroom Soup will be automatically used if it's available. Additionally, only Mushroom Soup will regenerate your Health upon consumption.
- Starvation only deals damage now; it no longer reduces maximum Health.
- Rather than displaying in text format, stats are now displayed in a graphical segmented-bar format
- In-game Changelog has been made more fancy; includes last 10 Changelogs.
- All Items now have icons, though some are less... good than others. Apologies.
Known Issues
- UVs on the corpse-mounds are currently incorrect, leading to very stretched textures
- Current Objective Notifier does not properly function
- Stats screen is placeholder
- Settings screen doesn't properly fit inside its windows
- Sound adjustments apply to UI SFX only whenever you open the Settings Window and navigate to the Sound tab
Get Verge
Verge
A remake of the original dungeon-crawling text-adventure
Status | Prototype |
Author | Firgof |
Genre | Role Playing, Visual Novel |
Tags | Dark Fantasy, Dungeon Crawler, Fantasy, NSFW, Pixel Art, Psychological Horror, Roguelite, Survival Horror |
More posts
- Version 0.02aJul 30, 2019
- Initial VersionJul 27, 2019
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