New Subscribestar Release: Silverdawn


Happy Holidays to all! 

"SilverDawn" is now available to my Subscribestar subscribers who are Benefactors or above.

I won't be announcing these Subscribestar releases from this point forward on Itch.io but as this is the first of its kind I'll also make a first of its kind post here.

Want to give it a spin? Subscribe over on my Subscribestar to get instant access to these 'nightly builds' as they release!

CHANGELOG

v0.401 [Silverdawn]

# Added

- [Overhaul] EventBus System streamlines calls for global-scope events and data

- [Overhaul] Dungeons : No longer a card grid; true Locations

- Dice View : When dice are rolled you now can see the roll as it happens

- New Soundtrack: To celebrate the new Dungeons: new music.

- More reactivity: Several UI components now have audio effects associated with them

- Hurt Splash: Whenever the investigator takes damage, an audio and visual effect will be played

- Dungeons can now have multiple floors and you must complete them all to escape.

# Changed

# Fixed

- You can now use items in your inventory out-of-combat by double-clicking them. (Note: Not all items can be used out-of-combat. This is largely just 'Sandwich Tech'.)

# Removed

# Known Issues

- Combat does not advance investigations generally, even if done in the right location

- Scrolling is currently broken for game events

- On first entering a Dungeon, the Region is not grabbed from the starting tile

- If a World Event is on a Location that has a Dungeon, the Dungeon becomes inaccessible

- World Events persist after their manual end event trigger but close on automatic

- With the new dice display in, DCs throughout the game should be listed but aren't yet.

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