Mini-update #13 : Foundations


Welcome to 2025!

May she be a gentle year.

Work has been proceeding smoothly on To Ash and Ember. A great deal of bugs have been fixed between the start of my winter sprint to now and the game's feeling more stable than ever. Though I'm loathe to consider changing major backend features given how nicely the game's running right now, I have a problem -- an Events problem.

As things stand, to build an event I have to do a bunch of overhead stuffs like manually loading files and so on because Godot barely tolerates the idea of circular file loading (it gets mad even at many-steps-removed cases like "a >> b >> c >> d >> e >> f >> g >> h >> i >> a"). Additionally, reading the event files was proving annoying as I could only refer to them by ID -- so swapping back and forth generally took between 4 and 7 clicks.

So I've been looking into NodeGraph and that seems like it'll smooth over a [i]lot[/i] of the headaches I have with building some of the events in the game. It'll probably be a week or two project to get it nice and fluid and integrated but I think it'll pay dividends when it comes time for mass content production.

Meanwhile, I've built the pipelines to allow you to burn fallen Investigators to continue the World you're playing in and added a great deal of polish and clarity to the front end of the game.

Thanks for your continued support. If you'd like to help me build this game even faster, feel free to grab a copy of the game here on Itch.io, wishlist on Steam (https://store.steampowered.com/app/1189320/To_Ash_and_Ember/), or head over to my Subscribestar if you'd like to help me float development costs (https://subscribestar.adult/forgottenworkshop).

Also, I'll be selecting a voice artist for some trailer work soon. Apologies to those still waiting for the decision; it should be made soon.

(This is a nodegraph representation of the Madame Belleforte's Soiree event. In the current version of TA&E, each of the blue boxes is its own file, resulting in needing 16 files to run this event.)

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