Changelog [v0.41 Bluedawn] (incl v0.4 Silverdawn)
To Ash and Ember » Devlog
To Ash and Ember Changelog <v0.4-0.41>
- Added
- [Overhaul] Dungeons: No longer a card grid; true Locations (custom events pending)
- Dice View : When dice are rolled you can now see the roll as it happens
- New Dungeon Soundtrack : To celebrate the advent of Dungeon Layouts, new ambient music!
- A lot more responsive sounds and effects; the game should in general feel more lively.
- Dungeons can and do now have multiple floors; you must complete them all to escape.
- New store item: [Grey Candle] <Consumable> Allows the player to escape (most) dungeons. (Visual Effects WIP for this)
- Changed
- Item descriptions altered to be clearer on their purpose/when they can be used.
- Autoscroll in game events has been disabled for now to prevent annoying behaviors.
- If an encounter has a custom tapetrack for it, play that instead of the generic combat theme.
- The Redqueen's stats have been adjusted to consider the new consumables and spells.
- Fixed
- You can now use items in your inventory out-of-combat by double-clicking them.
- If a World Event is on a Location that has a Dungeon, the Dungeon becomes inaccessible
- On first entering a Dungeon, the Region is not grabbed from the starting tile
- World Events persist after their manual end event trigger but close on automatic
- Terror could be modified to go underneath 0
- Known Issues
- Combat does not advance investigations generally, even if done in the right location
- Scrolling is currently broken for game events
- With the new dice display in, DCs throughout the game should be listed but aren't yet.
- It's highly likely the Sewers/Hospital are not completable presently.
- The Redqueen encounter is presently very difficult to complete before Terror hits 100.
- If Terror hits or exceeds 100, the Slaughtered God does not descend.
- Investigators do not get their Saving Grace and immediately perish instead.
- Both options in the 'Knockedout' screen (To Ash, To Ember) do not work as advertised just yet.
- The interaction in Downtime for Rituals does not function properly at this time.
- Successive pages of events displaying text display text faster and faster.
- Multiple WorldEvents can spawn in the same Location; clearing one out does not necessarily end the others.
Files
TAE-DEC24_Bluedawn.zip 646 MB
1 day ago
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To Ash and Ember
Survive in an Ever-twisting City
Status | In development |
Author | Firgof |
Genre | Role Playing, Adventure |
Tags | 2D, Atmospheric, Dark Fantasy, Deck Building, Dungeon Crawler, Fantasy, Horror, Retro, Roguelite |
Languages | English |
More posts
- [Special Release] Happy holidays!1 day ago
- New Subscribestar Release: Silverdawn2 days ago
- Mini-update #12 : Rolling Bones4 days ago
- The Sun Rises!15 days ago
- Black Dawn21 days ago
- (Not so)Mini-update #11 : The FogSep 06, 2024
- Mini-update #10: C'est la vie!Mar 11, 2024
- Mini-update #9: Main-map and Dungeon ProgressFeb 20, 2024
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