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To Ash and Ember
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Devlog
The Sun Rises!
December 11, 2024
by
Firgof
2
WELCOME version DEC24-BlackDawn I appreciate everyone's patience with this release! Please be aware that even though I'm excited to launch this version it's an alpha version of the game. 'What should...
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Black Dawn
December 05, 2024
by
Firgof
5
It's been a while once more -- but I come bearing gifts in this Yuletide season of bitter snow. Not only do I have updates on the project's development for you, I have a genuine present for those who...
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(Not so)Mini-update #11 : The Fog
September 06, 2024
by
Firgof
4
#mini-update
While you've been away, I've been making a lot of changes. The city streets have gotten darker; the fog thicker; the mysteries deeper; your foes more dangerous. As this is a (somewhat) mini update, I'...
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Mini-update #10: C'est la vie!
March 11, 2024
by
Firgof
2
So! It's been a bit again. Apologies for the delay since last devlog; things have been very busy in my personal life as I prepare for a move, help my partner out while they recover from surgery, and t...
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Mini-update #9: Main-map and Dungeon Progress
February 20, 2024
by
Firgof
3
Howdy, all. I've made quite a few big strides forward since the last update for To Ash and Ember. Don't have a huge amount of time to write it up today so I'll summarize! Map Screen is Done(ish, for n...
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Mini-update #8: Dungeon-delvin' Basics
February 15, 2024
by
Firgof
2
Little sneak peak of the progress I've made on the Dungeon exploration mode since last week: Once I clear out all the Xs, I think I'll be getting close to launching a prototype playable version in the...
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[!] Abandoning Patreon; Onboarding SubscribeStar
February 10, 2024
by
Firgof
2
Following a wave of recent and fuzzily-targeted bans across the Patreon platform, I can't help but feel Patreon will find a way to oust horror games on its platform next after it convinces adult creat...
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Mini-update #7: Hospitals, the Apocalypse, and You
February 09, 2024
by
Firgof
1
Welcome back, everyone! I've another "mini-update" for you. Mini-updates , by the way, are what I'm going to call 'internal updates that don't come with a new playable version of the game'. So, I'm af...
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Mini-update #6: Heralds and Harriers (or 'Player 2 has joined the game')
February 02, 2024
by
Firgof
3
(Content shown in screenshots are works in progress and subject to change) As you may have noticed, I've decided to 'spruce things up a little' with the game's screenshots. This is because I've finall...
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Mini-update #5: Full gameloop complete!
January 30, 2024
by
Firgof
2
Confrontations that cap off a mystery, mystery endings, and world distortions are now all in! At this time there is now a full gameloop and mystery that can be completed. I also added in a bunch of de...
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Mini-update #4: Blemishes and Bruises
January 27, 2024
by
Firgof
1
As of this time, Confrontations (or at least their very early prototype form) are back in To Ash and Ember. Currently they're something of a mashup/reinterpretation of Inscryption's first Act as I con...
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Mini-update #3 : Mulling over Confrontations
January 23, 2024
by
Firgof
2
Prototyping is well underway for the Confrontations portion of the game. There's a lot of moving parts in there so it's taking time to get put together. I'm thinking of building it with some inspirati...
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New Engine, New Logo!
January 18, 2024
by
Firgof
2
Hot off the press! I figured since I was already rebuilding the project, I may as well rebuild the logo. The old logo had a number of fundamental problems to it: 1) It wasn't clear from the typography...
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Mini-update #2: Title Cards and Short-term Plans
January 17, 2024
by
Firgof
1
I may have been playing particular games lately. Perhaps. You can prove nothing. Work is continuing to steam along at a good clip with TAE. I've finished up a lot of the backend surrounding deities an...
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Mini-update #1 : Stats and Cursed Dice
January 16, 2024
by
Firgof
3
Work is proceeding smoothly. Today I refactored the stats systems, gave characters actual individual stat pools, let stats be gained and lost, get Funds to actually exist, got the Bathing/Laundry and...
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The Refusal to Die
January 14, 2024
by
Firgof
3
Things were going well -- until they weren't. Financial issues, health problems, and many dark months frustrated the development of TAE such that I took a 'dev break' to other projects such as Unfatho...
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Progress Report: Rituals and Rites
April 07, 2022
by
Firgof
1
Hey all! Wanted to show y'all a cool part of this game that hasn't really gotten a lot of daylight yet. The 2D/Deck style for Dungeon-type confrontations and mysteries is up and running in a primitive...
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⚠ Resurrection!
April 01, 2022
by
Firgof
3
The Fog rolls in and The City calls once more... Welcome back, everyone! The last year did its best to keep me busy fighting for heat, a place to live, and even up to and including bankruptcy (never-m...
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Dungeon progress!
February 24, 2021
by
Firgof
Basic Dungeon Crawling is about 30% in now. You can traverse hallways forwards and backwards, have encounters, run into obstacles/traps/loot/puzzles, and enter and exit rooms that can have their own e...
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Dungeons!
February 13, 2021
by
Firgof
#update
Progress on the first unlocked Season of Bloom mystery, "The Rose's Thorn", is going along nicely. A number of new events and enemies have been added and I'm now wading waist-deep into the waters of m...
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Screenshot Refresh!
February 12, 2021
by
Firgof
#screenshot-refresh, #minor-update
Updated the main page's screenshots to reflect the more current state of the game (minus the mystery event panels taking up most of the screen -- next patch I'm going to bring them back in to taking u...
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v010 "Last Gasp of Winter" Patchnotes
February 11, 2021
by
Firgof
1
#major update
V010 "Last Gasp of Winter" Patchnotes Fixed Near-impossible checks were breaking the text formatter for event buttons. This has been fixed so that formatting will no longer break. The Save DCs...
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Settings Menu!
February 06, 2021
by
Firgof
#miniupdate
The long awaited Settings Menu is coming! Though there's not a lot of meat on her bones yet, I'm nonetheless doing my best to make it as painless and nice to use as possible. It takes a lot more time...
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Tons of in-game footage!
January 30, 2021
by
Firgof
#video-update
Sorry it's taking a while for the latest build to arrive but I've been hard at work on a number of projects lately and haven't had the chance to do some proper footage-taking. That's resolved now, tho...
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New screenshots!
January 25, 2021
by
Firgof
#dev, #minor update
I've updated the screenshots to reflect the build that's coming down the pipe sooner or later. The game's logo also got an overhaul!...
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Crystal Ball
January 07, 2021
by
Firgof
#devlog
Hey there! Welcome to this devlog update where I'll be going over where the game's likely to be going in the short term and near-term future. First off: Thanks for continuing to check in on the proje...
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V001c Patchnotes
January 06, 2021
by
Firgof
1
#patch
Howdy and welcome! This is To Ash and Ember's version 001c patchnotes and I'm happy you've dropped by to see what's new. Thanks to everyone who submitted bugs, logs, and suggestions and feedback on th...
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V001b Patchnotes
January 03, 2021
by
Firgof
#patch
The Prototype is being updated to resolve presently known bugs. In this update: Fixed * Investigators not properly duplicating on same-session-run * Pantheon not refreshing on same-session-run * GameM...
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V001 Out Now!
December 31, 2020
by
Firgof
#release, #prototype
Uploaded the very first version of To Ash and Ember's prototype. New features in this version: Completable gameloop Minor unlock/mutations Inventory System with consumables support New Mystery: "Flowe...
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