Crystal Ball
Hey there! Welcome to this devlog update where I'll be going over where the game's likely to be going in the short term and near-term future. First off: Thanks for continuing to check in on the project and though feedback has slowed down please know that I am still paying close attention here to any new comments or feedback.
This devlog will be the first part of two where I go over the current short and long-term goals for the next few months of the project's development. If you're curious where this crazy boat ride may be going, hop aboard!
Short-Term Goals (Targeted for the next release or the one shortly after that)
These are features and changes that are going to lay the foundations for later, grander, architecture in the game and its world but, also, help to flesh out the play and content of what's already in the game. They should be rapidly accomplishable so don't be surprised to hear tell of them getting put into the game in just a few weeks' time.
#1 More Mysteries! Simple and straightforward: I want to add at least two more mysteries to this prototype version of the game to help folks see the 'flow' of it better. Some mysteries will be one-time stories while others may repeat. Some mysteries may unlock resolved mysteries too depending on how they end!
#2 Leveling Up (Basic Mode) I'll be going deeper into this system as the project evolves but I at least want to give the player something to spend their XP on for the time being. It'll be tried and true for the time being before we get into the more experimental stuff: you'll trade XP for bonuses to your stats and/or your stamina/willpower.
#3 World Distortion! World Distortions are a mission-critical part of the game. Each time you complete a mystery the World has a chance to Distort depending on how close your currently active Slaughtered God is to waking. Distortions can cause effects such as swapping your stamina and willpower, unlocking temporary events that only exist for its duration, effect Curfews, boosting XP for killing humanoids but sapping your Willpower for each one you kill, making your Investigator want to commit suicide if they're low on Willpower, and other such oddities.
#4 More Events! 'nuff said! The game needs more variety and I am to add some.
#5 More Art! The enemies are having to make-do with placeholder art. I'll be resolving this in short order.
#6 Equippable Items! As you might suspect from the Gear tab, you should be able to equip your items. Once this system gets implemented, you'll be able to.
#7 Two new investigators, "The Vagabond" and "The Priestess", who each will have some unique interactions with the world related to their class.
Stay tuned for Part Two of 'The Forgotten Workshop's Crystal Ball" where I go over the longer-term goals for the next few months of development (and perhaps some hints of what lies beyond them) rather than just the next few releases of the game.
Thanks for dropping by and drop me some ratings and comments if you liked this update!
Get To Ash and Ember
To Ash and Ember
Survive in an Ever-twisting City
Status | In development |
Author | Firgof |
Genre | Role Playing, Adventure |
Tags | 2D, Atmospheric, Dark Fantasy, Deck Building, Dungeon Crawler, Fantasy, Horror, Retro, Roguelite |
Languages | English |
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- Mini-update #10: C'est la vie!Mar 11, 2024
- Mini-update #9: Main-map and Dungeon ProgressFeb 20, 2024
- Mini-update #8: Dungeon-delvin' BasicsFeb 15, 2024
- [!] Abandoning Patreon; Onboarding SubscribeStarFeb 10, 2024
- Mini-update #7: Hospitals, the Apocalypse, and YouFeb 09, 2024
- Mini-update #6: Heralds and Harriers (or 'Player 2 has joined the game')Feb 02, 2024
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