Progress on the first unlocked Season of Bloom mystery, "The Rose's Thorn", is going along nicely. A number of new events and enemies have been added and I'm now wading waist-deep into the waters of making this Mystery the first 'Dungeon-type' Mystery to solve. In a Dungeon-type mystery, like Darkest Dungeon, you'll have as much time as you like to prepare yourself for it but once you're committed you're in the Dungeon until either its resolved or you perish.
Dungeons will be either 'Logical' or 'Noneuclidean' and are made up entirely of Rooms and Hallways. 'Noneuclidean' will be the first type to be supported; it'll draw randomly from the Rooms deck and the Hallways deck and you'll only be able to 'move' into a new room/hallway when you want to Move. When you hit a Room it'll either have an Encounter, an Item, an Event, a Respite, or an Omen. Omens give status effects and also have a chance to move you immediately to the Final Encounter of the Dungeon. Clearing the Final Encounter clears the Dungeon and, with a Dungeon-based Mystery, also clears that Mystery.
Once I finish building that Mystery out it'll be on to finalizing the "Season of Bloom" patch in earnest and moving towards the release after it, "Of Gods and Men" where I'll be introducing a new character class, revamping the Church, adding Bless and Curse mechanics and conditions, and adding a suite of related events and an indicator for what Conditions you're presently suffering from. Getting the Dungeon type of Mystery done also helps me build the bones for the Confrontation phase of the game where you'll square off against one of the Slaughtered Gods themselves.
I've also got an interview coming up with a games development company in the next few days which, I'm hoping, will stabilize my income and allow me to de-stress some and work more intent-fully and schedule-wise on this game.
Survive in an Ever-twisting City
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