Mini-update #2: Title Cards and Short-term Plans
I may have been playing particular games lately. Perhaps. You can prove nothing.
Work is continuing to steam along at a good clip with TAE. I've finished up a lot of the backend surrounding deities and should soon be getting into working on the combat/confrontation section of the game. From there it'll be Mystery End Confrontations and then Dungeons. From there, I'll be reaching parity with the old To Ash and Ember's featureset and so will be moving on to the quintessential bit of any RPG:
Fighting God
So, to lay it all out, here's the short-term roadmap I'm looking at:
Phase 1) Linked Events, Gameplay Phases, Rudimentary Downtime, Locations, Stats and Investigators [Complete]
Phase 2) Sublocations, Mysteries, Dice, Investigation-based Event overrides, Rolled Challenges, Global Audio Bus and Music Player [Complete]
Phase 3) <YOU ARE HERE> Deity Selection, Cards(?), both Event-driven and Random Confrontations, and Map Traversal (costs Terror/Time to move places)
Phase 4) Simple Dungeons, Mystery and Dungeon End Confrontations, Gathering/Spending Clues, "Pushing" Rolls and other Clue interactions.
Phase 5) Simple Deity Encounters (beat 3 Mysteries to Fight God's Herald, and 5 to Fight God -- possibly winning the run). Conditions and Diseases.
Get To Ash and Ember
To Ash and Ember
Survive in an Ever-twisting City
Status | In development |
Author | Firgof |
Genre | Strategy, Adventure |
Tags | 2D, Atmospheric, Deck Building, Dungeon Crawler, Fantasy, Furry, Horror, Retro, Roguelite |
Languages | English |
More posts
- Even Minier-Update #13: Foundations (Followup)5 days ago
- Mini-update #13 : Foundations11 days ago
- Polling for Patreon19 days ago
- Notification of early showstopper/gamekiller19 days ago
- Donationware copies sold out! (Also boss music)20 days ago
- Three donationware copies left!21 days ago
- Changelog [v0.41 Bluedawn] (incl v0.4 Silverdawn)24 days ago
- [Special Release] Happy holidays!24 days ago
- New Subscribestar Release: Silverdawn25 days ago
Leave a comment
Log in with itch.io to leave a comment.