Mini-update #3 : Mulling over Confrontations
Prototyping is well underway for the Confrontations portion of the game. There's a lot of moving parts in there so it's taking time to get put together. I'm thinking of building it with some inspirations taken from Inscryption's first chapter's card game and how the Arkham Horror boardgame runs it. I wouldn't want it to be the same as AH because it's pretty shallow mechanics-wise and I'd worry that it'd get boring or that demand for an auto-battle button vs random encounters would rise sharply.
I want confrontations that are random to be fast and limited and confrontations with Heralds and the Adversary to be expansive and difficult. Still playing around with all the core concepts, though.
More to come while I ponder how to smash together the Persona S-Link system with Arkham Horror and Inscryption's mechanics. I do have a working prototype though! Here's some screenshots of its early days in action.
Get To Ash and Ember
To Ash and Ember
Survive in an Ever-twisting City
Status | In development |
Author | Firgof |
Genre | Role Playing, Adventure |
Tags | 2D, Atmospheric, Dark Fantasy, Deck Building, Dungeon Crawler, Fantasy, Horror, Retro, Roguelite |
Languages | English |
More posts
- The Sun Rises!3 days ago
- Black Dawn9 days ago
- (Not so)Mini-update #11 : The Fog99 days ago
- Mini-update #10: C'est la vie!Mar 11, 2024
- Mini-update #9: Main-map and Dungeon ProgressFeb 20, 2024
- Mini-update #8: Dungeon-delvin' BasicsFeb 15, 2024
- [!] Abandoning Patreon; Onboarding SubscribeStarFeb 10, 2024
- Mini-update #7: Hospitals, the Apocalypse, and YouFeb 09, 2024
- Mini-update #6: Heralds and Harriers (or 'Player 2 has joined the game')Feb 02, 2024
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