Mini-update #8: Dungeon-delvin' Basics
Little sneak peak of the progress I've made on the Dungeon exploration mode since last week:
Once I clear out all the Xs, I think I'll be getting close to launching a prototype playable version in the next month or so after it. (No promises -- I still have to do some AI stuff and fill out/detail the combat/encounter system and at least get a simple AI running for when you're fighting an Opponent in the Confrontation)
✔ Dungeon Introduction Screen
✖ Introduction screen properly self-disposes when player leaves/enters dungeon
✖ Shown enemy will vary depending on what the main type of enemy in the dungeon's encounters would be
✖ Enemy sprite only shows occassionally (random chance to show on blink, guaranteed to disappear on next blink)
✔ Dungeon Simple Procedural Generation
✔ Dungeon Deck Configuration Tool (for players)
✔ Per-floor Event Overrides (guaranteed cards that are 'promised' to show up)
✖ Custom-shape support for Dungeons/Floors
✖ Custom-shape Editor
✔ Movable Dungeon Player Pawn
✔ Movement reveals cards
✖ Movement passes turns outside the Dungeon
✖ Support for Abyssal Dungeons (dungeons where time doesn't pass)
✔ Revealed cards display themselves in higher-resolution/zoom with interaction buttons
✔ Can only move 1 space in any direction
✖ Revealed cards, once encountered, become a blank space.
✔ Hook-up with Combat system for Encounter-type Cards
✖ Hook-up Combat system with the TapeDeck so that it plays Combat music appropriate to the Dungeon
✖ Hook-up with Loot system for Loot-type Cards
✖ Hook-up with Event system for Event-type Cards
✖ Create custom handler for Rest-type Cards
✖ Reaching unexplored Stairs moves the player down a floor in the Dungeon
✖ Interstitial screen to introduce next floor of a dungeon
Get To Ash and Ember
To Ash and Ember
Survive in an Ever-twisting City
Status | In development |
Author | Firgof |
Genre | Strategy, Adventure |
Tags | 2D, Atmospheric, Deck Building, Dungeon Crawler, Fantasy, Furry, Horror, Retro, Roguelite |
Languages | English |
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